Making Match-3 Browser Games with Phaser v2

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Available at Select Retailers

Making Browser Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2, and the community released editions. This tutorial is a single chapter focused on building a match-3 game logic and mechanics. It is one chapter in a series of 16 great classic game mechanics techniques; I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification.
 
Making Browser Games Series contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up, and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. 
  
You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. 
 
What you'll learn:
By the end of this workbook, you'll have integrated into your own game designs:
 - Adopted processes for business project management and agile software development.
 - Organized a standard file structure for developing games in general;
 - Used a blank game template to scaffold further game projects;
 - Imported resources and game assets;
 - Displayed, animated and moved game avatars on various screen renderings;
 - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
 - Used customized web fonts;
 - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard);
 - Rendered several physics systems in v2;
 - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
 - Created and managed game state-phases;
 - Managed permanent game assets across state-phases;
 - Optimized your game for various mobile devices;
 - Integrated 3rd-party scripts, plug-ins, and services for v2.
 - Deploy single- and multi-player games.
 - Web Sockets demystified for scalable massive online game deployments.
 
Who This Book Is For:
Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making browser games, especially for the mobile market, then Making Browser Games Series is a perfect choice.

Other books by Stephen Gose

About the author

Stephen Gose

Stephen Gose, Ph.D. Information Systems (honorary) and second-generation German, is a retired Professor Emeritus with a 40-year career as a certified network engineer, and a "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly-related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management.  He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 144 campuses and 8,000 instructors. 

In his spare (?) time, Steve enjoys creating online casual games and managing his online gaming business. 

Stephen Gose graduated from Grand Canyon University with a B.A. in Religions and Music Education. He has served as a licensed minister since 1972 and as a missionary to Japan. He earned the US Army Chaplains Outstanding service award in 1983. His secular career entails 40 years as a network engineer, and cyber-security. As a full-time Professor with an honorary Ph.D. in Information Systems Management, He has taught, at the college level, software engineering and network security for the past 14 years.

His website is: http://www.stephen-gose.com/
His game showcase is:    http://www.renown-games.com/
His theology website:   http://kingdomofgodprinciples.com/