About this ebook
Horror stories that are limited in length but still packed full of terror, dread and death
Flashes of Fright contains 13 horror stories, each of which is 1,000 words long. These stories include …
– 'Level 25'. A video game character with a mind of his own dreads facing the final boss.
– 'One Bad Deed Deserves Another'. A high-flyer ignores a little girl he knocks over and is taught a fateful lesson.
– 'Seawash Manor'. Two siblings spend the night in a haunted house and have a life-changing experience for the worse.
– 'What a Way to Go'. The king of a disease-stricken nation has a gruesome punishment in mind for a prisoner.
These stories may be restricted in length, but they can still produce fear, disgust and shock. Witness horrifying, unspeakable acts and watch as people meet their maker in disturbing ways. See how the deranged wreak havoc, cause chaos and bring lives to a close too soon. And stand by as innocent people face gruesome, deadly punishments.
If you're looking for some rather short horror stories, you're bound to like reading Flashes of Fright.
Buy now and prepare to be scared, upset and freaked out by these extra-short horror stories.
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Flashes of Fright - D. T. Adams
Flashes of Fright
Thirteen 1,000-Word Horror Stories
D. T. Adams
Copyright © 2023 by D. T. Adams
All rights reserved.
No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the author, except for the use of brief quotations in a book review.
Contents
Level 25
Lost in Translation
Night Scares
One Bad Deed Deserves Another
Pierced
Seawash Manor
The Cost of Magic
The Dancer
The Flip
Well That Was Stupid
What a Way to Go
White and Yellow
The Grobble
Afterword
By D. T. Adams
About D. T. Adams
Level 25
Laurence was stoked. He had just completed Level 24 of his favourite video game, Jared the Mighty and the Forgotten Realm.
Damn, that was hard, he thought to himself. The game’s twenty-fourth level had proven quite the challenge. It had taken Laurence upwards of seven hours to finish it.
It was time for a break. While out on a walk, Laurence thought about all the trials and tribulations the game’s main character had been put through.
Poor Jared. For someone with ‘Mighty’ in his name, you’d think they’d make him less susceptible to threats. Thirty-seven times I died trying to complete that level!
As he made his way back home, he wondered what it would be like if a real person were to go through what Jared had been subjected to, repeatedly.
Falling down ditches, having savage animals attack him, being shot at by intruders, making his way through a crumbling house, traversing a hospitable desert and clambering down a slippery rock face were just some of the countless threatening scenarios Jared faced.
What if Jared was real? Well, I certainly wouldn’t like to be in his shoes!
When Laurence got home, he decided to take on Level 25, the game’s penultimate challenge. It was, naturally, more demanding than its predecessor.
Laurence got stuck in and developed the laser-like focus he needed to play games of this calibre.
He didn’t realise that someone had somehow given Jared the Mighty a human mind along with self-awareness. This video game character was now, unbeknownst to the human controlling him, fully aware of what was going on and what threats he faced. He was immortal in the sense that when he ‘died’ he just respawned, but he still dreaded dying just like any other human being did.
***
Jared the Mighty was facing a large pit filled with vicious venomous snakes.
Please, don’t make me fall.
Whoever was controlling Jared made him do a double jump straight over the pit and onto the other side.
Thank the heavens!
Before Jared stood a massive door of solid silver. Though he was of super-strength, he was incapable of moving this door. Fortunately, there was a workaround, namely the Key of Possibilities. It was a magical key that could transform itself to fit inside any lock. Jared, having collected the key earlier, was made to produce it from his pocket and place it in the door’s lock.
He did this fearlessly, though on the inside he was quivering with trepidation. This was because he knew exactly what was behind the door: Harrigan the Brutal, the game’s final and most powerful boss.
So far, Jared had defeated four bosses. The last one had been very tough indeed; Jared had died no fewer than forty-six times; levels with bosses at the end always took more lives.
Jared was made to step forward into the boss’s den. It was a huge dungeon that was damp, squalid and dingy. Jared knew that this boss had nine Hit Points and that his special ability added strength to all weapons he used, making them even more powerful and deadlier than usual.
Everything was out of Jared’s hands. He had no control over his body or his actions. The only thing he could control was his thoughts.
Whoever’s controlling me, concentrate and have your wits about you, for heaven’s sake!
There was nothing Jared could do. He was dreading what was coming. Experience had taught him that