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Java SE 21 Developer Study Guide
Java SE 21 Developer Study Guide
Java SE 21 Developer Study Guide
Ebook1,841 pages11 hours

Java SE 21 Developer Study Guide

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This is the e-book version of the book that you can read online.

 

Prepare for the Java 21 certification exam (Exam 1Z0-830) with this comprehensive study guide. This book will give you the knowledge and skills necessary to pass the exam and gain a deep understanding of Java's core features and advanced topics.

 

Each chapter provides in-depth explanations, practical examples, and best practices to reinforce your learning and help you grasp the key concepts. Additionally, at the end of each chapter, you'll find a summary of key points and practice questions designed to test your understanding and prepare you for the certification exam.

 

With this guide, you will:

  • Develop a solid foundation in object-oriented programming concepts, including classes, objects, inheritance, and polymorphism
  • Learn how to effectively use records and enums to create immutable data carriers and predefined constants
  • Understand Java's data handling capabilities, including primitive types, reference types, and the Collections Framework
  • Explore control flow structures and techniques for managing program execution flow efficiently
  • Discover functional programming with lambda expressions, method references, and the Stream API
  • Understand Java's concurrency and multithreading capabilities, including thread creation, synchronization, virtual threads, and the Concurrency API
  • Become proficient in the Date/Time API for handling dates, times, and durations with ease
  • Learn how to perform efficient file I/O operations using the NIO.2 API
  • Explore the Java Platform Module System (JPMS) for creating modular and encapsulated applications
  • Discover Java's localization capabilities for creating internationalized applications

By the end of this book, you will be well-prepared to tackle the Java 21 certification exam (Exam 1Z0-830) with confidence.

LanguageEnglish
Release dateAug 9, 2024
ISBN9798223957690
Java SE 21 Developer Study Guide
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    It is truly an informative and well-written book. I fully recommend it for those who want to gain deep
    Java knowledge, or refresh what may been forgotten. Thank you, Esteban!

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Java SE 21 Developer Study Guide - Esteban Herrera

Introduction

Java, released by Sun Microsystems in 1995, has become one of the most popular programming languages. How does a programming language stay relevant in the fast-paced world of technology for almost 30 years?

Several factors contribute to Java's longevity, including its cross-platform compatibility, large and active developer community, and strong emphasis on backward compatibility.

One factor that stands out is Java's continuous updates and improvements to keep up with the latest technology trends. Oracle, the company that now owns Java, releases a new version of the language every six months, with each release bringing new features, performance improvements, and security enhancements. This ensures Java remains competitive with other programming languages and frameworks, maintaining its popularity for modern application development.

In this evolving programming landscape, it's essential for you to stay current with the latest technology. Earning a Java 21 certification not only validates your expertise in Java but also signals to employers that you are committed to ongoing professional development and staying ahead of the curve.

However, a Java certification is not just about passing an exam. It's about building a strong foundation in Java. By studying for and passing the certification exam, you will gain a deeper understanding of the language and its core principles.

This is my intention with this book. Here you will find clear and concise explanations of the fundamental concepts that you need to grasp in order to pass the Java SE 21 Developer Exam (1Z0-830).

Here are some details about the exam:

It consists of 50 multiple-choice questions.

The time allotted for the exam is 120 minutes.

The passing score is 68%.

It is available online through the Oracle University platform.

You can find more information here: https://education.oracle.com/product/pexam_1Z0-830.

Who Should Read This Book

This book is designed for programmers who are already familiar with Java programming, its core concepts, and perhaps even have some practical experience. It is ideal for:

Java developers looking to upgrade their skills and knowledge to the Java 21 version.

Intermediate Java programmers who are comfortable with earlier versions of Java and want to deepen their understanding of the features and improvements introduced in Java 21.

Certification aspirants aiming to pass the Java 21 certification exam and requiring a comprehensive resource that covers all necessary topics and provides insights into the exam's structure and expectations.

However, this book may not be the best starting point for complete beginners to programming or those with no prior experience in Java. While I will explain everything required to understand the objectives covered by the exam, the book assumes a basic understanding of Java concepts and programming principles. If you're new to Java, I recommend starting with introductory materials before this certification guide.

How This Book Is Organized

The book is divided into 16 chapters and one appendix as follows:

Chapter 1. Utilizing Java Object-Oriented Approach - Part 1. This chapter introduces fundamental concepts of object-oriented programming in Java, including classes, objects, and their lifecycle. It covers key language features such as keywords, comments, packages, access modifiers, fields, methods, constructors, initializers, and nested classes.

Chapter 2. Utilizing Java Object-Oriented Approach - Part 2. This chapter goes deeper into Java's object-oriented features, exploring variable scopes, inheritance, polymorphism, and advanced concepts like abstract classes, interfaces, and sealed classes. It covers topics such as method overriding, the this and super keywords, type casting, and the instanceof operator.

Chapter 3. Working with Records and Enums. This chapter introduces two specialized Java types: records, which provide a concise way to create immutable data carriers with built-in methods, and enums, which define sets of predefined constants. It explores the features, limitations, and best practices for both, including custom constructors, methods, and fields.

Chapter 4. Working with Data. This chapter provides an overview of Java's data handling capabilities, covering primitive and reference types, wrapper classes, operators, and string manipulation. It explores advanced topics such as autoboxing, operator precedence, bitwise operations, the immutability of strings, the efficiency of StringBuilder, text blocks, and mathematical operations using the Math class.

Chapter 5. Controlling Program Flow. This chapter explores Java's control flow structures, including conditional statements (if, else if, else), switch statements and expressions, and various loop constructs (while, do-while, for, enhanced for). It covers advanced topics such as pattern matching in if statements, labeled loops, and the use of break and continue statements to manage program execution flow efficiently.

Chapter 6. Arrays, Generics, and Collections. This chapter covers three fundamental concepts in Java: arrays for fixed-size data storage, generics for type-safe programming with different data types, and the Collections Framework for flexible data management. It explores array manipulation, generic classes and methods, wildcard types, and key collection interfaces and utilities, providing a comprehensive understanding of Java's data structure capabilities.

Chapter 7. Error Handling and Exceptions. This chapter explores Java's exception handling mechanism, covering the hierarchy of exception classes, the difference between checked and unchecked exceptions, and techniques for throwing and catching exceptions.

Chapter 8. Functional Interfaces and Lambda Expressions. This chapter introduces functional programming concepts, focusing on functional interfaces, lambda expressions, and method references. It covers the definition and use of functional interfaces, the syntax and applications of lambda expressions, built-in functional interfaces from the java.util.function package, and the various types of method references.

Chapter 9. Streams. This chapter explores the Stream API. It covers the creation and manipulation of streams, including intermediate and terminal operations, primitive streams, short-circuiting, and advanced concepts like reduction and collection, while also introducing the Optional class for safer null handling.

Chapter 10. Concurrency and Multithreading. This chapter talks about Java's concurrency and multithreading capabilities, covering thread creation, lifecycle, and synchronization mechanisms. It explores advanced topics such as the Concurrency API, thread pools, concurrent collections, parallel streams, and strategies for avoiding common pitfalls like deadlocks and race conditions.

Chapter 11. The Date/Time API. This chapter explores the Date/Time API, focusing on key classes such as LocalDate, LocalTime, LocalDateTime, Instant, Period, and Duration. It covers date and time manipulation, formatting, parsing, and working with time zones, daylight savings, and offsets.

Chapter 12. File I/O. This chapter is about Java's file input/output capabilities, focusing on the NIO.2 API and stream-based operations for both byte and character data. It covers essential file operations, including reading, writing, copying, moving, and deleting files, as well as working with file attributes, directory traversal, and object serialization.

Chapter 13. The Java Platform Module System. This chapter explores the Java Platform Module System (JPMS), covering module creation, dependencies, and encapsulation. It covers module types, service providers, migration strategies, and tools like jdeps, jmod, and jlink.

Chapter 14. Localization. This chapter reviews Java's localization capabilities, covering Locale handling, resource bundles, and internationalization of messages, numbers, dates, and times. It covers key classes like ResourceBundle, MessageFormat, NumberFormat, DateFormat, and DateTimeFormatter.

The following table shows the chapter where each exam objective and sub-objective is covered:

At the end of each chapter, you will find a set of practice questions to measure your knowledge of the topics covered in the chapter.

Here are a few strategies to maximize the benefits of these practice questions:

Attempt all questions: Even if you feel confident about a topic, attempting every question ensures comprehensive coverage of the material.

Review explanations: For each question, detailed explanations are provided, highlighting why each answer is correct or incorrect. Carefully review these explanations to understand the rationale behind each question, which is important for mastering the material.

Revisit difficult questions: If you find certain questions challenging, make a note of them and revisit these topics in the chapters. This iterative process of testing and reviewing will solidify your understanding.

Track your progress: Use the practice questions to gauge your understanding and track your progress over time. This can help identify areas where further review is needed.

As you work through the practice and even the real exam questions, consider these tips to improve your success rate:

Read Carefully: Take the time read each question and all possible answers, paying attention to keywords and qualifiers like all, none, only, best, and most to understand what the question is really asking.

Identify the Core Question: Focus on on the question's true intent. Questions often aim to test specific facets of a concept, pinpointing this can guide your thought process.

Rephrase the Question: If the question is complex or confusing, try rephrasing it in your own words. This can help clarify what is being asked and make it easier to identify the correct answer.

Eliminate Clearly Wrong Answers: Start by eliminating any answer choices that are clearly incorrect. Even if you're unsure about the correct answer, narrowing down the options increases your chances of choosing the right one.

Look for Distinct Patterns: Sometimes, incorrect answer choices have patterns in common (such as syntactical errors or implausible values) that you can identify and eliminate.

Use Partial Knowledge: Even if you're not 100% sure about an answer, use your partial knowledge of the topic to eliminate choices that don't fit what you know.

Manage Your Time: If you find yourself stuck on a question, it's often better to skip it and move on. This prevents you from spending too much time on a single question and running out of time for others.

Mark for Review: If available, use the exam's feature to mark questions for later review. This allows you to revisit challenging questions if time permits.

First Instincts: If you must guess, go with your first instinct unless you find clear evidence to change your answer upon review. Often, your initial choice is influenced by your subconscious knowledge of the subject.

Context Clues: Use any given context or code snippets to guide your answer. The context can often eliminate answers that are correct in general but not suitable for the specific scenario presented.

Integrating these tactics with a comprehensive study plan is essential for a thorough preparation. Now, let's explore some tips for creating an effective study strategy that goes beyond merely answering practice questions.

Tips for Studying

1. Understand the Exam Objectives

First of all, visit the official Oracle Certification website to get detailed information on the objectives, the structure, and the topics covered for the 1Z0-830 exam.

However, understanding the exam objectives is not just about knowing what topics will be on the exam; it's about comprehensively integrating this knowledge into a study plan, ensuring you're well-prepared for the breadth and depth of questions you'll encounter.

Study guides like this one offer a structured way of learning and often include practice questions, study tips, and detailed explanations of topics. However, there are more resources you can use to prepare for the exam:

Oracle Documentation: Oracle's official documentation for Java is another important resource. It provides comprehensive details on the Java language and APIs. Familiarity with Oracle's documentation can also help you in your professional work, beyond passing the exam.

Official or Recognized Training Courses: Oracle offers an official training course for the Java programmer certification. Courses taught by Oracle-certified instructors or recognized professionals can offer deep insights into Java programming and the certification objectives. They can also provide answers to complex questions and clarify difficult concepts.

Forums and Discussion Groups: Online forums and social media groups dedicated to Java certification are excellent places to ask questions, share study tips, and connect with others programmers interested on the Java certification exams. I can recommend Coderanch.

2. Create a Study Plan

You need to approach your exam preparation strategically. A good plan addresses not only what you need to learn but also how you learn best, ensuring that, when exam day arrives, you're confident in your knowledge and ready to succeed. Here's how to create an effective study plan:

Define Your Study Timeline. Evaluate how familiar you are with the exam topics. This assessment will help you estimate how much time you'll need to prepare for each section and set a target date for taking the exam. Based on your current knowledge and the exam date, allocate a specific number of weeks or months for preparation. Ensure you include extra time for revision and practice exams.

Break Down Exam Objectives into Study Sessions. Divide the exam objectives into manageable sections or topics, which could be based on the official breakdown provided by Oracle or chapters in a study guide.

Schedule Regular Study Times. Establish a daily or weekly routine that dedicates specific times to studying. Consistency is important for long-term retention and staying on track with your study plan. However, remember to incorporate short breaks into your study sessions to prevent burnout and enhance productivity. Techniques like the Pomodoro Technique can be beneficial.

Set Milestones and Review Points. Set specific goals for what you want to achieve each week or month, such as mastering a particular topic or completing a set number of practice questions. Also, schedule regular review sessions to go over previously studied material. This repetition is vital for memory retention.

Adjust the Plan as Needed. Regularly assess your progress against the study plan. Be prepared to adjust your schedule if you're moving faster or slower than anticipated. Life events may require modifications to your study plan. The key is to stay flexible and adapt while keeping your goal in sight.

3. Practice Coding by Hand

While programmers heavily rely on Integrated Development Environments (IDEs) for coding, the ability to write code by hand (without the assistance of auto-completion or syntax highlighting) is important, especially in the context of certification exams. Coding by hand compels you to recall syntax and programming constructs from memory, reinforcing your knowledge and understanding of Java fundamentals.

Begin practicing with simple programs that cover basic concepts, such as loops, conditionals, data types, and array manipulations. Gradually increase the complexity of these programs as you become more comfortable. This practice will not only improve your coding skills but also will deepen your understanding of these concepts.

Before starting to code, consider outlining your program in pseudocode. This step helps structure your thoughts and approach to problem-solving, allowing you to focus on the logic of your solution without getting bogged down by syntax. Pseudocode is a valuable skill in both exam scenarios and real-world problem-solving.

After writing your code, review it line by line to check for syntax errors, logical mistakes, and other potential issues. Take the time to understand any errors you encounter and why they occurred. This reflective practice is important for learning and improvement. If possible, have someone else review your handwritten code. A fresh perspective can offer new insights and identify errors that you may have overlooked.

4. Include Practice Exams in Your Plan

In addition to the sample questions provided by this book, practice exams help you become familiar with the exam's format, including the wording of questions and the time constraints. This approach enables you to identify areas of weakness, allowing for more targeted and efficient study on topics needing improvement.

Don't postpone taking practice exams until the last minute. Instead, integrate them early and consistently into your study plan to assess your understanding and monitor your progress. Here are some tips:

Timed Sessions: Simulate exam conditions by taking practice exams within set time limits to improve your time management skills. This practice is important for completing all questions within the given time frame during the actual exam.

Study in Blocks: If tackling a full-length exam is too daunting, consider dividing practice exams into smaller segments focused on specific topics for more concentrated study sessions.

Simulate the Exam Environment: Create an exam-like environment by finding a quiet, distraction-free space where you can concentrate on the practice exam without interruptions.

Review Incorrect Answers: Make it a priority to review and understand the rationale behind each incorrect answer and the logic of the correct ones. This process is key to learning from your mistakes and avoiding them in the future.

Take Notes on Mistakes: Maintain a record of errors and challenging topics in a notebook or digital file. Refer to these notes when revising your study plan, emphasizing these weaker areas.

Retake Exams: Revisiting practice exams can be valuable, particularly after some time has elapsed since your initial attempt. However, avoid over-reliance on rote memorization of questions and answers, as it might lead to a misleading sense of readiness.

Diverse Set of Questions: Engage with a wide array of practice exams to encounter various questions and scenarios. This diversity helps prevent the pitfall of memorization and fosters a genuine comprehension of the underlying concepts.

Refine Your Study Plan: Leverage the insights gained from practice exams to fine-tune your study plan. Dedicate additional time to areas of lower performance and continue practice until you observe consistent score improvements.

5. Stay Healthy and Motivated

Studying for the Java certification exam can be a time-consuming and stressful process. Remember, it's important to take breaks, get enough sleep, exercise regularly, and eat a healthy diet to stay focused and energized.

What you eat significantly affects your brain function and energy levels. Consuming a balanced diet with plenty of fruits, vegetables, lean proteins, and whole grains can give you the steady energy necessary for extended study periods. Try to limit your intake of caffeine and sugar to avoid the inevitable energy crashes they can cause.

Regular exercise enhances blood flow to the brain, helping in memory retention and stress alleviation. Even brief intervals of physical activity, such as walking or stretching, can offer substantial benefits. Strive for at least 30 minutes of moderate exercise on most days.

To avoid burnout, incorporate regular breaks into your study plan. Use this time for enjoyable activities, whether it's reading, listening to music, or socializing with friends and family.

Never underestimate the importance of quality sleep, particularly in the days leading up to the exam. Sleep plays a vital role in memory consolidation and overall cognitive functionality. Try to establish a consistent sleep schedule that allows for 7-9 hours of rest each night.

Finally, keep a positive and confident outlook as you navigate your exam preparation. Trust in your capabilities and remind yourself of the reasons behind your pursuit of Java certification. Whether motivated by professional growth, personal achievement, or specific career aspirations, focusing on your initial motivations can help keep your spirits high and your motivation intact throughout challenging study periods.

All right, let's get stated!

Chapter ONE

Utilizing Java Object-Oriented Approach - Part 1

Exam Objectives

Declare and instantiate Java objects including nested class objects, and explain the object life-cycle including creation, reassigning references, and garbage collection.

Create classes and records, and define and use instance and static fields and methods, constructors, and instance and static initializers.

Implement overloading, including var-arg methods.


Introduction to Object-Oriented Programming

As the name implies, object-oriented programming (OOP) is a programming paradigm centered around the concept of objects. Rather than structure programs around procedures and functions (like procedural programming), OOP organizes code into objects, which represent real-world entities containing data (attributes) and behaviors (methods). This approach offers several advantages:

Improved organization and modularity

Code reuse through inheritance

Real-world modeling

Java is an OOP language, so its basic building blocks are objects and classes.

Objects and Classes

Objects are distinct instances in code that contain data and behaviors. Classes, on the other hand, are blueprints or templates that define the data and behaviors common to all objects of that class.

To better understand these concepts, think of cookies made from a cookie cutter. The cookie cutter defines the shape and size of the cookies, just as classes define what attributes and methods the object instances will have. Each cookie can be unique, with different chocolate chip placements, just as objects contain distinct data values.

For example, we can define a Cookie class that specifies the attributes of cookies, such as flavor, shape, topping, etc. You can also define methods, which are functions that operate on the data. Methods allow objects to perform actions. Our Cookie objects could have an eat() method:

public class Cookie {

 

 

// Attributes

 

 

String flavor;

 

int size;

 

         

 

// Behavior (Method)

 

 

public void eat() {

 

   

System.out.println(That was yummy!);

 

 

} }

public class Cookie defines a new Cookie class.

public makes this class accessible from other classes.

String flavor; declares a new String attribute called flavor.

int size; declares an integer size attribute.

public void eat() defines a public eat method that does not return a value (void).

The class and the method bodies are wrapped in { } brackets.

System.out.println(); prints text to the standard output (usually the console or terminal window).

And we can instantiate cookie objects from the Cookie class:

Cookie chocoChip = new Cookie(); chocoChip.flavor = Chocolate Chip; chocoChip.size = 2;

 

 

Cookie oatmealRaisin = new Cookie(); oatmealRaisin.flavor = Oatmeal Raisin; oatmealRaisin.size = 1;

Cookie chocoChip = new Cookie(); instantiates a new Cookie object called chocoChip.

We use the class name Cookie and the default constructor new Cookie().

chocoChip.flavor = Chocolate Chip; sets the flavor attribute of chocoChip.

chocoChip.size = 2; sets the size attribute to 2.

We repeat the process for oatmealRaisin, creating another unique cookie object.

The objects chocoChip and oatmealRaisin are both cookies with the same methods defined by the Cookie class. However, they contain different data values for attributes like flavor and size.

A common misconception is that objects and classes are the same. However, while objects and classes are related, they serve distinct purposes:

Classes define object structure.

Objects represent unique instances.

The class acts as the mold, while objects are the cookies produced.

Higher-Level OOP Principles

Once you understand objects and classes, grasping the higher-level principles of OOP, like inheritance, encapsulation, and polymorphism, becomes easier:

Inheritance enables code reuse and the creation of class hierarchies. It's like having a basic cookie recipe that serves as a template for many types of cookies. This basic recipe (the parent class) includes common ingredients and methods (attributes and behaviors) that all cookies share. Specialized recipes (subclasses) for different types of cookies, like chocolate chip or oatmeal raisin, inherit common elements but also introduce unique ingredients or steps.

Encapsulation involves bundling data attributes and behaviors into class definitions. It's like wrapping up your cookie dough and recipe instructions into a neat package. Each type of cookie, like chocolate chip or oatmeal raisin, has its own box containing everything needed to make it: ingredients (data) and steps (methods). This package ensures that all the secrets to baking the perfect cookie are held tightly together, accessible only through a specific opening in the box.

Polymorphism enables customizing inherited parent behaviors in subclasses, like overriding the parent eat() method inside ChocolateChip to print Mmm chocolate chip!.

Bringing this full circle, we can model real-world cookie hierarchies through:

Inheritance – Leveraging parent cookie traits and expanding on them.

Encapsulation - Bundling cookie ingredients and recipes.

Polymorphism - Customizing behaviors like eat() per subclass.

Together, these core OOP concepts enable flexible, modular cookie class design. We'll review these concepts in more detail in the next chapter. First, let's talk about the life-cycle of an object.

Object Life-Cycle in Java

Understanding the different stages of an object's life-cycle is essential in Java's object-oriented programming. This includes the creation of objects, how reference variables access them, and how unused objects are managed by Java's garbage collector.

Here's a diagram that illustrates the typical life-cycle of a Java object, from creation to garbage collection:

Object lifecycle diagram

But to illustrate the life stages of a Java object, let's use the analogy of a library book. When a new book arrives at the library, it is similar to constructing a new object using the new keyword. For example:

Book javaBook = new Book(The Java Book);

Let's break down what happens in that single line step-by-step:

Declaring the Reference Variable:

BookjavaBook;

This declares a variable called javaBook of type Book. At this point, no Book object exists yet; we have just created a reference variable that can point to a Book object.

Instantiating the Object:

=newBook(The Java Book);

The new keyword instantiates or constructs a new Book object. This allocates memory on the heap for the object, passes the string argument to the Book constructor to initialize its state, and returns a reference to the newly created object.

Assigning the Reference: The = operator assigns the reference of the new Book object to the javaBook variable.

So, javaBook now contains a reference pointing to the new Book instance in memory:

javaBook --> [New Book object]

Here, javaBook is the reference variable pointing to the newly created Book instance on the Java heap.

Reference Reassignment

Like library books being checked out by different people, object references in Java can be reassigned. For example:

Book refBook = javaBook; // Assign second reference javaBook = null; // Remove original reference

Let's review this step by step:

Creating a Second Reference:

BookrefBook=javaBook;

This creates a new reference variable refBook and assigns it the value of javaBook. Both javaBook and refBook now point to the same Book object.

javaBook --> [Book object]

refBook --> [Book object]

Nullifying the Original Reference:

javaBook=null;

This sets javaBook to null, meaning it no longer refers to any object.

javaBook --> null

refBook --> [Book object]

Only refBook now points to the Book object. The object does not qualify for garbage collection because refBook still references it.

Garbage Collection

Books no longer borrowed are eventually removed from a library's catalog. Similarly, in Java, objects with no references are cleaned up by the garbage collector:

refBook = null; // Unreferenced object eligible for garbage collection

When all references to an object are gone, it becomes eligible for garbage collection.

The garbage collection process can be summarized as follows:

Identifying Unused Objects: The garbage collector (GC) periodically scans the heap to find objects no longer referenced by any part of the application.

Reclaiming Memory: Unreferenced objects, which cannot be accessed anymore, are considered garbage. The GC frees the memory occupied by these objects, returning it to the pool of available memory on the heap.

Automatic Management: Garbage collection happens automatically in the background, without explicit program triggering, ensuring that memory management is handled efficiently.

In languages like C, memory must be managed manually by allocating and freeing memory. Java automates this process with garbage collection, increasing programmer productivity and reducing the risk of memory leaks and other related issues.

Now, let's discuss some concepts we'll use to declare a class and other elements.

Keywords

In Java, a keyword is a reserved word that has a predefined meaning in the language. Keywords define the structure and syntax of Java programs. They cannot be used as identifiers (names for variables, methods, classes, etc.) because they are reserved for specific purposes.

Java includes a set of keywords fundamental to the language. Some commonly used keywords include:

class: Used to declare a class.

public, private, protected: Access modifiers that determine the visibility and accessibility of classes, methods, and variables.

static: Indicates that a member belongs to the class itself rather than instances of the class.

void: Specifies that a method does not return a value.

if, else, switch, case: Used for conditional statements.

for, while, do: Used for looping and iteration.

return: Used to return a value from a method.

new: Used to create new instances of a class.

try, catch, finally: Used for exception handling.

import: Used to import classes or packages.

Always keep in mind that each keyword has a specific purpose and is used to define the structure and behavior of Java programs.

Also, it's important to note that keywords are case-sensitive in Java. For example, class is a keyword, but Class is not. Additionally, you cannot use keywords as identifiers, such as variable or method names, because they are reserved by the language.

Here's an example demonstrating the usage of some keywords:

public class MyClass {

 

 

private static int myVariable;

 

 

 

public static void myMethod() {

 

   

if (myVariable > 0) {

 

     

System.out.println(Positive);

 

   

} else {

 

     

System.out.println(Negative);

 

   

}

 

 

} }

In this example, public, class, private, static, int, void, if, and else are all keywords used to define the structure and behavior of the MyClass class.

We'll review these and other keywords in the upcoming sections and chapters.

Comments

Comments are annotations in the code that are ignored by the compiler. They can be used to:

Describe or explain what the code does.

Document the purpose of specific blocks of code.

Explain the logic behind complex algorithms.

Mark sections of the code.

Java supports three types of comments:

Single-line comments

Multi-line comments

Documentation (javadoc) comments

Single-line comments start with two forward slashes (//). Anything following // on the same line is ignored by the Java compiler:

// This is a single-line comment int variable = 1; // This is another single-line comment

Multi-line comments, also known as block comments, start with /* and end with */. Everything between /* and */ is considered a comment, regardless of how many lines it spans:

/* This is a multi-line comment

  and it can span multiple lines. */

int variable = 1;

Documentation comments, or javadoc comments, are designed to document the Java code. They start with /** and end with */. These comments can be extracted to a HTML document using the Javadoc tool. Documentation comments are mostly used before definitions of classes, interfaces, methods, and fields:

/**

* This is a documentation comment.

* It can be used to describe classes, interfaces, methods, and fields.

*/

public class MyClass {

 

 

/**

  * This method adds up two int values.

  *

  * @param a First value

  * @param b Second value

  * @return The sum of a and b

  */

 

 

public int add(int a, int b) {

 

   

return a + b;

 

 

} }

Organizing Classes into Packages

A package organizes related classes, interfaces, and sub-packages into a single unit.

For example, imagine you own a grocery store that sells many types of products. To keep things organized and easy to find, you decide to group similar products together in different sections or aisles of the store.

In this analogy:

The grocery store represents your Java project.

The sections or aisles in the store represent packages in Java.

The products on the shelves represent classes and interfaces in Java.

Just like how you group related products together in the same section of the store, you group related classes and interfaces together in the same package in Java.

For example, in your grocery store, you might have:

A Fruits section where you place all the different types of fruits like apples, bananas, and oranges.

A Dairy section for milk, cheese, yogurt, and other dairy products.

A Beverages section for various drinks like water, juice, and soda.

Similarly, in your Java project, you can have:

A com.example.products package for classes related to product management, such as Product, Inventory, and Category.

A com.example.orders package for classes related to order processing, such as Order, ShoppingCart, and Payment.

A com.example.auth package for classes related to user authentication, such as User, Login, and Permission.

Here's a visual representation of these packages and classes:

Package structure diagram

By organizing your classes into packages, you create a logical structure that makes it easier to locate and manage related code elements, just like how organizing products into sections makes it easier for customers to find what they need in the grocery store.

Creating a Package

To create a package, use the package keyword followed by the package name at the top of your Java source file. For example:

package com.example.mypackage;

The package name should be in lowercase and follow the reverse domain name convention to ensure uniqueness.

The package declaration must be the first statement in the source file, before any import statements or class declarations. The following will not compile:

import java.util.ArrayList; // Import statement before the package declaration

 

 

package mypackage; // Package declaration not at the beginning

 

 

public class MyClass {

 

 

public static void main(String[] args) {

 

   

System.out.println(This will not compile.);

 

 

} }

Using Import Statements

import statements are used to bring classes or interfaces from other packages into the current namespace. Instead of using the fully qualified name each time you refer to a class from another package, you can use an import statement to refer to the class by its name. For example:

import java.util.ArrayList; // ... ArrayList list = new ArrayList();

If you choose not to use an import statement for a class from another package, you would have to use the class's fully qualified name every time you reference it in your code. Remember, the fully qualified name includes both the package name and the class name.

For example, if you do not import the ArrayList class from the java.util package, you would have to use java.util.ArrayList every time you want to create or use an ArrayList object in your code:

// No import statement for java.util.ArrayList // ... java.util.ArrayList list = new java.util.ArrayList();

Special Cases and Best Practices

There are a couple of exceptions or special cases to the rule regarding the use of fully qualified names and import statements:

Classes in the java.lang Package: Classes and interfaces in the java.lang package do not need to be imported explicitly, as they are automatically available. For example, you don't need to import classes like String, Math, System, or wrapper classes like Integer, Double, etc.

Same Package: Classes and interfaces that are in the same package as the class you're writing do not require an import statement. Java automatically looks in the current package for other classes and interfaces if it doesn't find the referenced class or interface in the imported packages.

Fully Qualified Name Collision: When two classes have the same name but are in different packages, and you need to use both in the same file, you cannot import both directly because of the name collision. In such cases, at least one (and possibly both) must be referred to by their fully qualified names to avoid ambiguity.

Here's an example to illustrate this last point:

import java.sql.Date;

 

 

public class Example {

 

 

public static void main(String[] args) {

 

   

Date sqlDate = new Date(System.currentTimeMillis());

 

   

java.util.Date utilDate = new java.util.Date();

 

 

} }

In this example, Date from java.sql is imported, so it can be referred to by its simple name. However, since we also want to use Date from java.util, we must refer to it by its fully qualified name to distinguish it from java.sql.Date.

You can also use a wildcard (*) to import all the classes from a package. For example:

import java.util.*;

However, it's generally recommended to import specific classes rather than using wildcards because they can make the code less readable, lead to naming conflicts if multiple packages have classes with the same name, and add redundancy, such as including a class twice.

Redundant Imports

Although the compiler allows redundant imports, they can clutter your code and reduce readability.

For example, assuming we have two classes, MyClass and HelperClass, in the same package, mypackage:

// File: HelperClass.java package mypackage;

 

 

public class HelperClass {

 

 

public static void doSomething() {

 

   

System.out.println(Doing something...);

 

 

} }

The following class illustrates redundant imports:

package mypackage;

 

 

import mypackage.HelperClass; // Redundant import because HelperClass is in the same package import java.util.List; // Redundant import because it's not used in the class

 

 

public class MyClass {

 

 

public static void main(String[] args) {

 

   

HelperClass.doSomething();

 

 

} }

In this example:

The import statement import mypackage.HelperClass; is redundant because HelperClass is already in the same package as MyClass. Remember, classes in the same package are automatically available to each other without the need for import statements.

The import statement import java.util.List; is also redundant because the List interface is not used anywhere in MyClass.

Removing these redundant imports would make the code cleaner without affecting its functionality.

Access Control

Packages provide a level of access control, similar to how certain sections of the store might be restricted to authorized personnel only. You can use access modifiers (public, protected, default, private) to control the visibility and accessibility of classes and members within and across packages.

For example, let's say you have a package named com.example.internals that contains classes and methods intended for internal use only within that package:

package com.example.internals; class InternalClass {

 

 

void internalMethod() {

 

   

// Internal implementation

 

 

} }

Now, consider another package com.example.api:

package com.example.api; import com.example.internals.InternalClass; public class APIClass {

 

 

public void someMethod() {

 

   

InternalClass obj = new InternalClass(); // Not accessible

 

   

obj.internalMethod(); // Not accessible

 

 

} }

In this example, the InternalClass and its methods have default (package-private) access. They are accessible within the com.example.internals package but not from other packages. The APIClass in the com.example.api package cannot access the InternalClass or its methods directly.

Let's review in more detail the available access modifiers.

Access Modifiers

Access modifiers are keywords used in classes, methods, or variable declarations to control the visibility of that member from other parts of the program. There are four main types of access modifiers in Java:

public: The public access modifier specifies that the member is accessible from any other class in the Java application, regardless of the package it belongs to. Using the public modifier means there are no restrictions on accessing the member.

protected: The protected access modifier allows the member to be accessed within its own package and also by subclasses of its class in other packages. This is less restrictive than package-private but more restrictive than public.

default (also known as package-private): If no access modifier is specified, the member has package-private access by default. This means the member is accessible only within its own package and is not visible to classes outside the package. It's important to note that there is no explicit default keyword in Java; you simply omit the access modifier.

private: The private access modifier specifies that the member is accessible only within the class it is declared in. It is the most restrictive access level and is used to ensure that the member cannot be accessed from outside its own class, not even by subclasses.

Each of these access modifiers serves a specific purpose in the context of object-oriented design and encapsulation. They allow you to structure your code in a way that protects sensitive data and implementation details while exposing necessary functionality to other parts of your application.

Here's a diagram to understand the scope of each access modifier more easily:

Access levels diagram

In the next sections, we'll explain access modifiers in the context of classes, fields, and methods. But first, let's review how to properly declare a class.

Declaring Classes

A class in Java acts as a blueprint for objects, encapsulating both data and behavior.

The syntax to declare a class follows this format:

[accessModifier] class ClassName [extends Superclass] [implements Interface1, Interface2, ...] {

 

 

// class body }

For example, a class declaration might look like this:

public class MyClass extends MySuperClass implements MyInterface {

 

 

private int myField;

 

 

 

public MyClass() {

 

   

// Constructor body

 

 

}

 

 

 

public void myMethod() {

 

   

// Method body

 

 

} }

First, you can optionally specify an access modifier to determine the visibility and accessibility of the class to other parts of a Java application:

public: The class is accessible from any other class across different packages.

Default (Package-Private): If no access modifier is specified, the class is only accessible by other classes within the same package. This is useful for grouping related classes together without exposing them to the entire application.

Following the optional access modifier, you have to use the class keyword, followed by the name of the class.

A class name or class identifier should follow the following rules:

Unicode characters: Java allows the use of Unicode characters in identifiers, which means you can use letters from non-Latin alphabets as well. However, this is not commonly used and can lead to code that is difficult to read and maintain.

Alphabetic characters, digits, underscores (_), and dollar signs ($): These are the most common characters used in identifiers. Any combination of these characters is allowed, but class names must not begin with a digit.

No special characters: Other than underscores and dollar signs, special characters such as @, %, !, ?, #, &, *, ^, ~, _, -, +, =, {, }, [, ], |, ,, ;, <, >, /, \, or ', are not allowed in class identifiers.

Class names should not contain spaces. This would make the code invalid and lead to compilation errors.

Cannot be a Java reserved word: Identifiers cannot use any of Java's reserved words (like int, if, for, etc.). Reserved words have specific meanings in Java and cannot be used for class names, variable names, or any other identifiers.

Case Sensitivity: Java is case-sensitive, meaning identifiers like MyClass, myclass, and MYCLASS will be considered different.

Length: There is no length limit for class names in Java.

These rules ensure that class name are syntactically correct and avoid conflicts with Java's built-in language features. It's also good practice to follow Java naming conventions on top of these rules, like starting class names with a capital letter and using camel case for multi-word names (like using MyClass instead of myclass or MY_CLASS). But again, this is just a convention, not a rule.

After the class name, you can optionally extend a superclass using the extends keyword, followed by the name of the superclass. Java supports single inheritance, meaning a class can only extend one superclass.

However, you can implement one or more interfaces using the implements keyword, followed by a comma-separated list of interface names:

public class MyClass implements MyInterface1, MyInterface2, MyInterface3 {

 

 

// ... }

Finally, you define the class body within a pair of curly braces {}. The class body contains the members of the class, including fields, methods, constructors, and nested classes.

This way, in the next example:

public class MyClass extends MySuperClass implements MyInterface {

 

 

/* Class body begins */

 

 

// Fields

 

 

private int myField;

 

 

 

// Constructor

 

 

public MyClass() {

 

   

// Constructor body

 

 

}

 

 

 

// Methods

 

 

public void myMethod() {

 

   

// Method body

 

 

}

 

 

/* Class body ends */ }

public is the access modifier, indicating that the class is accessible from anywhere.

class is the keyword used to declare a class.

MyClass is the name of the class.

extends MySuperClass specifies that MyClass inherits from the MySuperClass superclass.

implements MyInterface indicates that MyClass implements the MyInterface interface.

The class body contains a private field myField, a public constructor MyClass(), and a public method myMethod().

Now, before reviewing how to declare fields and methods in more detail, let's talk about static and instance members.

Static and Instance Members

Classes can have two types of members: static members and instance members. Let's use the analogy of a TV model to better understand these types of members.

Imagine different TV sets of the same model in different homes. Each TV set represents an instance (object) of the Television class. The TV model itself represents the class.

Instance members, such as instance variables and instance methods, belong to each individual TV set (object):

Each TV set has its own set of instance variables, like its current channel, volume, and whether it's turned on or off.

Instance methods, such as changeChannel() or adjustVolume(), are actions that each TV set can perform independently.

Instance members are accessed using the instance (object) of the class.

Static members, such as static variables and static methods, belong to the TV model (class) itself:

The TV model has static variables that are shared among all the TV sets, like the manufacturer's logo or model number.

Static methods, such as getManufacturerInfo() or getModelNumber(), are actions that belong to the TV model and can be accessed without creating an instance of the Television class.

Static members are accessed using the class name itself, without the need for creating an instance.

Here's the Television class:

public class Television {

 

 

// Instance fields

 

 

private int currentChannel;

 

 

private int volume;

 

 

private boolean isOn;

 

 

 

// Static field

 

 

private static String manufacturerLogo = MyBrand;

 

 

 

// Instance method

 

 

public void changeChannel(int channel) {

 

   

this.currentChannel = channel;

 

   

System.out.println(Channel changed to: + channel);

 

 

}

 

 

 

// Static method

 

 

public static void getManufacturerInfo() {

 

   

System.out.println(All TVs by: + manufacturerLogo);

 

 

} }

In this example:

The currentChannel, volume, and isOn fields are instance variables. Each TV set (object) has its own set of these variables.

The manufacturerLogo field is a static variable. It belongs to the class itself and is shared among all TV sets.

The changeChannel() method is an instance method. Each TV set can invoke this method independently.

The getManufacturerInfo() method is a static method. It belongs to the class and can be invoked without creating an instance of the Television class.

To access instance members, you need to create an instance of the class:

Television tv1 = new Television(); tv1.changeChannel(5); // Changes channel of tv1

But to access static members, you can use the class name directly:

Television.getManufacturerInfo();

Static members are useful for representing class-level data and behavior that is shared among all instances of the class. They can be accessed without creating an instance of the class, making them memory-efficient. However, static members cannot access instance members directly, as they are not associated with any specific instance.

It is important to note that Java allows static members (fields and methods) to be accessed through instances of a class. For example, the static method getManufacturerInfo() can be used this way too:

tv1.getManufacturerInfo();

However, this is not recommended practice, as it does not clearly convey that the member is static and belongs to the class rather than the instance.

Instance members, on the other hand, are associated with each individual instance of the class. They hold data specific to each object and can access both static and instance members.

Now, you might be thinking: Why can static members be accessed without creating an instance of the class? Does this not go against the idea of object-oriented programming??

Well, this doesn't necessarily go against the principles of object-oriented programming (OOP), but rather complements them by providing a mechanism for defining class-level behavior and state.

Static methods can be used to implement utility or helper functions that do not depend on the state of an object instance. This is common in utility classes, such as the Math class, where all methods are static because they do not require access to instance-level data.

Also, static members allow for global access. Granted, there's some controversy about this due to the potential for increased coupling and harder-to-test code, however, it can be appropriate for global constants that need to be accessed from various points in an application.

This diagram illustrates several key points about static and instance members in Java:

Class structure diagram

Now, let's review in more detail how to declare fields.

Declaring Fields

A field is a variable that is declared at the class level. Fields, which are also referred to as attributes or instance variables, are used to hold the state of an object.

To declare a field, you use the following syntax:

[accessModifier] [specifiers] type fieldName [= initialValue];

Here are some examples:

public class MyClass {

 

 

public static final int MAX_VALUE = 100;

 

 

private String name;

 

 

protected double salary;

 

 

boolean active = true;

 

 

 

// ... }

The access modifier is optional and can be public, private, protected or default (package-private) access if none is specified. Notice that unlike classes, fields can use all four types of access modifiers. Depending on the access modifiers used, fields can be accessed from inside the class, subclasses, classes in the same package or any other class. More on this later.

The specifiers part is also optional and can include keywords like static, final, transient, and volatile. You can specify zero or more specifiers (like in the first field declaration), but the final keyword can only be applied once:

A field declared as static belongs to the class itself, not to a particular instance. There will only be one copy of a static field shared by all instances of the class. A common use of static fields is to define constants.

A field declared as final cannot be reassigned to refer to a different object or value. If it's a primitive type, the value cannot be modified. If it's a reference type, the reference cannot be changed to point to another object, but the internal state of the object can be altered if it's mutable. Final fields can be used for constants or to make fields read-only after initialization. However, while the field itself becomes read-only, objects referenced by final fields can still have their internal state changed if they are mutable.

The transient and volatile keywords are more advanced and relate to serialization and multi-threading. We'll cover them in later chapters.

The type of the field follows the specifiers. It can be a primitive type like int, boolean, etc. or a reference type like String, LocalDate, ArrayList, etc.

The field name follows standard Java identifier naming rules. Here are the main rules you need to remember for field identifiers:

Unicode Characters: Java allows Unicode characters in identifiers, which means you can use characters from non-Latin character sets. However, this is not commonly used for field names, as it can make the code harder to read and maintain.

Characters Allowed: Field identifiers can only include alphanumeric characters (A-Z, a-z, 0-9), underscore (_), and dollar sign ($). The identifier must begin with a letter (A-Z or a-z), underscore (_), or dollar sign ($). It cannot start with a digit.

No Reserved Words: Identifiers cannot be Java reserved words. Reserved words include keywords like int, if, class, and so on. These are part of the Java language syntax and have specific meanings to the compiler.

Case Sensitivity: Java is case-sensitive, meaning identifiers like myField, MyField, and MYFIELD would be considered distinct.

Unlimited Length: Technically, there is no limit to the length of an identifier, but it's essential to keep it reasonable for readability and maintainability.

It's important to differentiate between rules and conventions. Rules must be followed for the Java code to compile, while conventions, such as starting field names with a lowercase letter or using camelCase for multiple words, are best practices designed to make the code more readable and maintainable but are not enforced by the compiler.

Finally, providing an initial value is optional. If none is provided, fields will be initialized with their default values (0, false or null depending on the type). However, the initial value must be a compile-time constant for static final fields.

Once a field is declared, you can access it to read its value or modify it by assigning a new value. The way you access a field depends on whether it's an instance field or a static field and what access modifier it uses.

Accessing and Modifying Fields

To access an instance field, you first need an instance of the class. Then you can read the field's value using the dot (.) operator like this:

instanceVariable.fieldName

For example:

String name = person.firstName; int age = employee.age;

To modify an instance field, you use the assignment operator (=) like this:

person.firstName = John; employee.age = 45;

Accessing static fields is a bit different. Since they belong to the class itself, you don't need an instance. You can access a static field using the class name and the dot operator:

ClassName.fieldName

For example:

double pi = Math.PI; int max = Integer.MAX_VALUE;

Inside the same class that declares a field, you can access it directly by its name, without any prefix, regardless of the access modifier used. The only exception is accessing a static field, it's recommended to use the class name even within the same class for readability.

The access modifiers public, private, protected and default(package) control the visibility of a field and determine whether it can be accessed directly from outside the class.

Let's look at some examples to illustrate the different access levels.

public class Person {

 

 

public String name;

 

 

private int age;

 

 

protected String email;

 

 

double height; }

The name field is public, so it can be accessed from any other class:

Person p = new Person(); p.name = Alice;

The age field is private. It can only be accessed within the Person class. Trying to access it directly from outside the class will result in a compile error:

// This will not compile p.age = 30;

The email field is protected. It can be accessed within the same class, any subclass, and other classes in the same package:

// This is okay String email = p.email;

 

 

// This is also valid in a subclass, even in a different package class Employee extends Person {

 

 

public void setEmail(String e) {

 

   

email = e;

 

 

} }

The height field has default (package) access since no modifier is specified. It can be accessed by other classes within the same package:

// This is okay if Person and Student are in same package class Student {

 

 

public void printHeight(Person p) {

 

   

System.out.println(p.height);

 

 

} }

It's common to declare fields as private and access them through getter and setter methods. public and protected fields are used less frequently. Default (package-private) access is useful for related classes within the same package.

Declaring Methods

A method is a block of code that performs a specific task and optionally returns a value. Methods are used to define the behavior of an object. They provide a way to encapsulate complex logic, break down a program into manageable parts, and enable code reuse.

To declare a method, use the following syntax:

[accessModifier] [specifiers] returnType methodName([parameters]) [throws ExceptionType1, ExceptionType2, ...] {

 

 

// method body }

For example:

public static String addParenthesis(String s) {

 

 

return ( + s + ); }

 

 

private int sum(int a, int b) {

 

 

return a + b; }

 

 

protected void setName(String name) throws IllegalArgumentException {

 

 

if (name == null || name.isEmpty()) {

 

   

throw new IllegalArgumentException(Name cannot be null or empty);

 

 

}

 

 

this.name = name; }

The access modifier is optional and controls the visibility of the method. It can be public, private, protected, or default (package) access if none is specified. The same rules apply as for fields, which we discussed earlier.

The specifiers are also optional and can include keywords like static, final, abstract, and synchronized. These keywords modify the behavior of the method:

static methods belong to the class itself and can be called without an instance of the class.

final methods cannot be overridden by subclasses.

abstract methods have no implementation in the current class and must be overridden by non-abstract subclasses.

synchronized methods can only be executed by one thread at a time.

The return type specifies the type of value the method returns. It can be a primitive type, a reference type, or void if the method doesn't return anything. Every method declaration must have a return type.

The method name follows the same naming conventions as classes and fields, typically using camelCase. Choose meaningful names that describe the purpose of the method.

The parameters are specified within parentheses after the method name. There can be zero or more parameters. Multiple parameters are separated by commas. Parameters are variables that receive the values passed to the method when it is called. Each parameter consists of two, optionally three, parts:

[parameterModifier] parameterType parameterName

The parameter modifier is optional and can be final. If a parameter is declared as final, it means that

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