Were It Only Exile as Promised

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In a world of silenced voices, one champion vows her sister will not go unheard.

Thania inhabits a far future in which digital goods and virtual reality substitute for physical products and experiences. Thania has always accepted the constraints of her culture, but when her beloved sister discovers real paints and canvas—banned as hazmat—Thania's complaisance starts to crack.

After Claro publishes her subversive illegal art—putting both sisters in danger—Thania begs her to return to the safe digital work that originally brought Claro fame.

But Claro knows that sometimes the life of the spirit trumps that of the body, and Thania must learn this lesson too or risk losing her soul. Along with everything else.

Were It Only Exile as Promised is a dystopian SF story of art, algorithms, and censorship. If you're a creative looking to lance the modern boil by plunging into its worst case, this nightmare scenario offers the terrifying catharsis you seek.

Buy Were It Only Exile now to seize the comet's tail!

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About the author

J.M. Ney-Grimm

J.M. Ney-Grimm lives with her husband and children in Virginia, just east of the Blue Ridge Mountains. She’s learning about zero-carb eating, container gardening, and the discounted benefits of getting vitamin D from exposure to sunlight. The rest of the time she reads Robin McKinley, Diana Wynne Jones, and Lois McMaster Bujold, plays boardgames like Settlers of Catan, rears her twins, and writes stories set in her troll-infested North-lands. Look for her novels and novellas at your favorite bookstore—online or on Main Street.