Chameleon: The Virtual Reality Virus

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A spin under the new VR headgear sends programmer Joe Norton into fictional territory: an AI game of tough love, mind control, and true choices. At stake are Norton's relationships, career and sanity. He has a new mission to fulfill—but his gift-wrapped scope rifle came with no instructions, no target or source, only a single bullet.

Norton chases red herrings into dimensional cul-de-sacs, seeks escape, and is tangled tighter in the net. Is the only way out, to go further in? Caught between worlds with a menu of bad choices, Norton must find his way back to the "home brain," to beat the rogue cybervirus at its own game.

Published in earlier editions as PsyBot and FutureCon, Chameleon is recast in Vancouver in 1992, as a throwback to the cyberpunk era, a retro dive into the underworld of mind-control black ops, and a literate interface with emerging transhumanist technologies and agendas.

Other books by Nowick Gray

About the author

Nowick Gray

Nowick Gray writes fiction and creative nonfiction, crossing genre boundaries and bending categories. Ordinary characters face extraordinary challenges on the margins of society--navigating illusions to find core survival, identity, purpose, meaning. Edgy narratives explore the borders of imagination and reality, choice and manifestation, freedom and structure, nature and civilization, desire and limitation. Nowick makes his home on Salt Spring Island, BC and works as a freelance copyeditor. When not engaged with words, he enjoys hiking, kayaking, and playing African drums.